How to Design GPU Chips
Chapter 8 Interconnect and on Chip Networks

Chapter 8: Interconnect and On-Chip Networks in GPU Design

As the number of cores and memory partitions in modern GPUs continues to increase, the design of the on-chip interconnection network becomes crucial for achieving high performance and scalability. The interconnect is responsible for connecting the GPU cores to the memory partitions and enabling efficient communication between them. In this chapter, we will explore various aspects of interconnect and on-chip network design for GPUs, including Network-on-Chip (NoC) topologies, routing algorithms, flow control mechanisms, workload characterization, traffic patterns, and techniques for designing scalable and efficient interconnects.

Network-on-Chip (NoC) Topologies

Network-on-Chip (NoC) has emerged as a promising solution for interconnecting the increasing number of cores and memory partitions in modern GPUs. NoCs provide a scalable and modular communication infrastructure that can efficiently handle the high bandwidth and low latency requirements of GPU workloads. Various NoC topologies have been proposed and studied for GPU architectures, each with its own advantages and trade-offs.

Crossbar Topology

The crossbar topology is a simple and straightforward interconnect design where each core is directly connected to each memory partition through a dedicated link. Figure 8.1 illustrates a crossbar topology for a GPU with four cores and four memory partitions.

    Core 0   Core 1   Core 2   Core 3
      |        |        |        |
      |        |        |        |
    --|--------|--------|--------|--
      |        |        |        |
      |        |        |        |
    Mem 0    Mem 1    Mem 2    Mem 3

Figure 8.1: Crossbar topology for a GPU with four cores and four memory partitions.

The crossbar topology provides full connectivity between cores and memory partitions, enabling high-bandwidth communication. However, the number of links and the complexity of the crossbar grow quadratically with the number of cores and memory partitions, making it less scalable for larger GPU designs.

Mesh Topology

The mesh topology is a popular choice for NoC-based GPU architectures due to its scalability and simplicity. In a mesh topology, cores and memory partitions are arranged in a 2D grid, with each node connected to its neighboring nodes. Figure 8.2 shows a 4x4 mesh topology for a GPU with 16 cores.

    Core 0 --- Core 1 --- Core 2 --- Core 3
      |          |          |          |
      |          |          |          |
    Core 4 --- Core 5 --- Core 6 --- Core 7
      |          |          |          |
      |          |          |          |
    Core 8 --- Core 9 --- Core 10-- Core 11
      |          |          |          |
      |          |          |          |
    Core 12-- Core 13-- Core 14-- Core 15

Figure 8.2: 4x4 mesh topology for a GPU with 16 cores.

The mesh topology provides good scalability as the number of links and router complexity grow linearly with the number of nodes. However, the average hop count and latency increase with the network size, which can impact performance for larger GPUs.

Ring Topology

The ring topology connects cores and memory partitions in a circular fashion, forming a ring-like structure. Each node is connected to its two neighboring nodes, one in the clockwise direction and one in the counterclockwise direction. Figure 8.3 illustrates a ring topology for a GPU with eight cores.

      Core 0 --- Core 1
        |           |
        |           |
    Core 7         Core 2
        |           |
        |           |
      Core 6 --- Core 5
        |           |
        |           |
        Core 4 --- Core 3

Figure 8.3: Ring topology for a GPU with eight cores.

The ring topology is simple to implement and provides a balanced distribution of traffic. However, the average hop count and latency increase linearly with the number of nodes, making it less suitable for larger GPU designs.

Hierarchical and Hybrid Topologies

To address the scalability limitations of individual topologies, hierarchical and hybrid topologies have been proposed for GPU interconnects. These topologies combine multiple smaller networks or different topologies to create a larger, more scalable interconnect.

For example, a hierarchical mesh topology can be created by dividing a large mesh into smaller sub-meshes and connecting them through a higher-level network. This approach reduces the average hop count and latency compared to a flat mesh topology.

Hybrid topologies, such as a combination of a mesh and a ring, can also be used to balance the trade-offs between scalability and performance. The mesh topology can be used for local communication within a cluster of cores, while the ring topology can be used for global communication between clusters.

Routing Algorithms and Flow Control

Routing algorithms and flow control mechanisms play a crucial role in managing the flow of data through the interconnect and ensuring efficient utilization of network resources. They determine how packets are routed from source to destination and how network congestion is handled.

Routing Algorithms

Routing algorithms can be classified into two main categories: deterministic and adaptive.

  1. Deterministic Routing:

    • Deterministic routing algorithms always choose the same path between a given source and destination pair, regardless of the network conditions.
    • Examples of deterministic routing algorithms include dimension-order routing (DOR) and XY routing.
    • DOR routes packets first along the X dimension and then along the Y dimension in a mesh topology.
    • Deterministic routing is simple to implement and provides predictable latency, but it may lead to uneven distribution of traffic and congestion.
  2. Adaptive Routing:

    • Adaptive routing algorithms dynamically select the path based on the current network conditions, such as link utilization or congestion.
    • Examples of adaptive routing algorithms include minimal adaptive routing and fully adaptive routing.
    • Minimal adaptive routing allows packets to take any minimal path (shortest path) between the source and destination.
    • Fully adaptive routing allows packets to take any available path, including non-minimal paths, to avoid congested regions.
    • Adaptive routing can better balance the traffic load and alleviate congestion, but it requires more complex hardware and may introduce additional latency.

Figure 8.4 illustrates the difference between deterministic XY routing and minimal adaptive routing in a mesh topology.

    (0,0) --- (1,0) --- (2,0) --- (3,0)
      |          |          |          |
      |          |          |          |
    (0,1) --- (1,1) --- (2,1) --- (3,1)
      |          |          |          |
      |          |          |          |
    (0,2) --- (1,2) --- (2,2) --- (3,2)
      |          |          |          |
      |          |          |          |
    (0,3) --- (1,3) --- (2,3) --- (3,3)

    XY Routing:
    (0,0) -> (1,0) -> (1,1) -> (1,2) -> (1,3)

    Minimal Adaptive Routing:
    (0,0) -> (1,0) -> (2,0) -> (3,0) -> (3,1) -> (3,2) -> (3,3)
    or
    (0,0) -> (0,1) -> (0,2) -> (0,3) -> (1,3) -> (2,3) -> (3,3)

Figure 8.4: Comparison of deterministic XY routing and minimal adaptive routing in a mesh topology.

Flow Control

Flow control mechanisms manage the allocation of network resources, such as buffers and links, to prevent congestion and ensure fair utilization. Two common flow control techniques used in GPU interconnects are credit-based flow control and virtual channel flow control.

  1. Credit-Based Flow Control:

    • In credit-based flow control, each router maintains a count of available buffer spaces (credits) at the downstream router.
    • When a router sends a packet, it decrements its credit count. When the downstream router frees a buffer space, it sends a credit back to the upstream router.
    • The upstream router can only send a packet if it has sufficient credits, preventing buffer overflow and congestion.
  2. Virtual Channel Flow Control:

    • Virtual channel flow control allows multiple logical channels to share the same physical link, providing better utilization of network resources.
    • Each virtual channel has its own buffer and flow control mechanism, allowing different traffic flows to be isolated and prioritized.
    • Virtual channels can prevent head-of-line blocking, where a blocked packet at the head of a buffer prevents other packets from proceeding.

Figure 8.5 illustrates the concept of virtual channels in a router.

    Input Port 0    Input Port 1    Input Port 2    Input Port 3
        |                |                |                |
        |                |                |                |
    VC0 VC1 VC2     VC0 VC1 VC2     VC0 VC1 VC2     VC0 VC1 VC2
        |                |                |                |
        |                |                |                |
        --------- Crossbar Switch ---------
                         |
                         |
                  Output Port 0

Figure 8.5: Virtual channels in a router.

Workload Characterization and Traffic Patterns

Understanding the characteristics of GPU workloads and their traffic patterns is essential for designing efficient interconnects. Different applications exhibit varying communication patterns and have different requirements in terms of bandwidth, latency, and locality.

Workload Characterization

GPU workloads can be characterized based on several factors, such as:

  1. Compute Intensity:

    • Compute-intensive workloads have a high ratio of computation to memory accesses.
    • These workloads typically require high-bandwidth communication between cores and memory partitions to keep the compute units fed with data.
  2. Memory Access Patterns:

    • Some workloads exhibit regular memory access patterns, such as sequential or strided accesses, while others have irregular or random access patterns.
    • Regular access patterns can benefit from techniques like memory coalescing and prefetching, while irregular patterns may require more sophisticated memory management techniques.
  3. Data Sharing and Synchronization:

    • Workloads with high data sharing and synchronization requirements, such as graph algorithms or physics simulations, may generate significant inter-core communication traffic.
    • Efficient support for synchronization primitives, such as barriers and atomic operations, is crucial for these workloads.
  4. Locality:

    • Workloads with high spatial and temporal locality can benefit from caching and data reuse.
    • Exploiting locality can reduce the amount of traffic on the interconnect and improve overall performance.

Traffic Patterns

Different GPU workloads exhibit various traffic patterns based on their communication requirements. Some common traffic patterns include:

  1. Uniform Random Traffic:

    • In uniform random traffic, each node sends packets to randomly selected destinations with equal probability.
    • This traffic pattern represents a worst-case scenario and is often used for stress-testing the interconnect.
  2. Nearest-Neighbor Traffic:

    • In nearest-neighbor traffic, nodes communicate primarily with their immediate neighbors in the network.
    • This traffic pattern is common in applications with strong spatial locality, such as stencil computations or image processing.
  3. Hotspot Traffic:

    • In hotspot traffic, a small number of nodes (hotspots) receive a disproportionately high amount of traffic compared to other nodes.
    • Hotspot traffic can occur in applications with shared data structures or centralized control mechanisms.
  4. All-to-All Traffic:

    • In all-to-all traffic, each node sends packets to all other nodes in the network.
    • This traffic pattern is common in collective communication operations, such as matrix transposition or FFT.

Figure 8.6 illustrates examples of different traffic patterns in a mesh topology.

    Uniform Random Traffic:
    (0,0) -> (2,3)
    (1,1) -> (3,2)
    (2,2) -> (0,1)
    ...

    Nearest-Neighbor Traffic:
    (0,0) -> (0,1), (1,0)
    (1,1) -> (0,1), (1,0), (1,2), (2,1)
    (2,2) -> (1,2), (2,1), (2,3), (3,2)
    ...

Hotspot Traffic: (0,0) -> (1,1) (1,0) -> (1,1) (2,0) -> (1,1) ...

All-to-All Traffic: (0,0) -> (1,0), (2,0), (3,0), (0,1), (1,1), (2,1), (3,1), ... (1,0) -> (0,0), (2,0), (3,0), (0,1), (1,1), (2,1), (3,1), ... (2,0) -> (0,0), (1,0), (3,0), (0,1), (1,1), (2,1), (3,1), ... ...

Figure 8.6: Examples of different traffic patterns in a mesh topology.

Understanding the traffic patterns exhibited by GPU workloads is crucial for designing efficient interconnects. Profiling tools and simulation frameworks can be used to characterize the communication patterns of representative workloads and guide the design of the interconnect topology, routing algorithms, and flow control mechanisms.

## Designing Scalable and Efficient Interconnects

Designing scalable and efficient interconnects for GPUs involves careful consideration of various factors, such as the number of cores and memory partitions, the expected traffic patterns, and the power and area constraints. Some key design principles and techniques for building high-performance GPU interconnects include:

1. **Topology Selection**: Choosing an appropriate interconnect topology based on the scalability requirements, expected traffic patterns, and design constraints. Mesh and crossbar topologies are commonly used in GPUs, but hierarchical and hybrid topologies may be employed for larger-scale designs.

2. **Routing Algorithm Design**: Developing routing algorithms that can efficiently handle the expected traffic patterns while minimizing congestion and latency. Adaptive routing algorithms that can dynamically adjust to network conditions are often used in GPUs to improve performance and fault tolerance.

3. **Flow Control Optimization**: Optimizing flow control mechanisms to maximize network utilization and minimize buffer requirements. Techniques such as virtual channel flow control and credit-based flow control can help improve network efficiency and prevent deadlocks.

4. **Bandwidth Provisioning**: Ensuring sufficient bandwidth between cores and memory partitions to meet the performance requirements of the target workloads. This may involve increasing the number of memory channels, using high-bandwidth memory technologies, or employing advanced signaling techniques.

5. **Power and Area Optimization**: Minimizing the power consumption and area overhead of the interconnect through techniques such as power gating, clock gating, and low-swing signaling. Careful physical design and layout optimization can also help reduce the area and power impact of the interconnect.

6. **Reliability and Fault Tolerance**: Incorporating reliability and fault tolerance features into the interconnect design to ensure correct operation in the presence of faults or failures. This may include techniques such as error detection and correction, redundancy, and adaptive routing.

Example: Designing a hierarchical mesh interconnect for a large-scale GPU

Consider a GPU with 128 cores and 16 memory partitions. A flat mesh interconnect would require a 12x12 mesh (144 nodes), which may be too large and power-hungry. Instead, a hierarchical mesh interconnect can be designed as follows:

- Divide the 128 cores into 16 clusters, each containing 8 cores.
- Within each cluster, use an 8x8 mesh to connect the cores and a local memory partition.
- Connect the 16 clusters using a 4x4 global mesh.

This hierarchical design reduces the overall complexity and power consumption of the interconnect while still providing high bandwidth and scalability. The local meshes handle intra-cluster communication efficiently, while the global mesh enables inter-cluster communication and access to remote memory partitions.

Figure 8.7 illustrates the hierarchical mesh interconnect design.

Global Mesh (4x4)

Cluster 0 Cluster 1 Cluster 2 Cluster 3 +-----------+-----------+-----------+-----------+ | | | | | | Local | Local | Local | Local | | Mesh | Mesh | Mesh | Mesh | | (8x8) | (8x8) | (8x8) | (8x8) | | | | | | +-----------+-----------+-----------+-----------+ | | | | | | Local | Local | Local | Local | | Mesh | Mesh | Mesh | Mesh | | (8x8) | (8x8) | (8x8) | (8x8) | | | | | | +-----------+-----------+-----------+-----------+ | | | | | | Local | Local | Local | Local | | Mesh | Mesh | Mesh | Mesh | | (8x8) | (8x8) | (8x8) | (8x8) | | | | | | +-----------+-----------+-----------+-----------+ | | | | | | Local | Local | Local | Local | | Mesh | Mesh | Mesh | Mesh | | (8x8) | (8x8) | (8x8) | (8x8) | | | | | | +-----------+-----------+-----------+-----------+

Figure 8.7: Hierarchical mesh interconnect design for a large-scale GPU.

## Conclusion

Interconnect and on-chip network design play a crucial role in the performance, scalability, and efficiency of modern GPUs. As the number of cores and memory partitions continues to grow, the interconnect must provide high bandwidth, low latency, and efficient communication between these components.

Key aspects of GPU interconnect design include the choice of network topology, routing algorithms, flow control mechanisms, and workload characterization. Mesh and crossbar topologies are commonly used in GPUs, but hierarchical and hybrid topologies may be employed for larger-scale designs. Adaptive routing algorithms and advanced flow control techniques can help improve network performance and efficiency.

Designing scalable and efficient interconnects involves careful consideration of factors such as bandwidth provisioning, power and area optimization, and reliability. Techniques such as hierarchical design, power gating, and fault tolerance can help address these challenges.

As GPU architectures continue to evolve and the demands of parallel workloads increase, interconnect and on-chip network design will remain an active area of research and innovation. Novel topologies, routing algorithms, and power-efficient designs will be essential for enabling the next generation of high-performance, energy-efficient GPUs.